#include "ConnectAccept.h"

vsznDefault(ConnectAccept);

ConnectAccept::ConnectAccept(){
}

ConnectAccept::ConnectAccept(string _player, uint32_t _positionX, uint32_t _positionY, uint32_t _timestamp):
	player(_player), positionX(_positionX), positionY(_positionY), timestamp(_timestamp){
}

ConnectAccept::~ConnectAccept() {
}

string ConnectAccept::getPlayer() const
{
    return player;
}

uint32_t ConnectAccept::getPositionX() const
{
    return positionX;
}

uint32_t ConnectAccept::getPositionY() const
{
    return positionY;
}

uint32_t ConnectAccept::getTimestamp() const
{
    return timestamp;
}


